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Ahead of time! Under budget! We have released the Global version of Breaking Ground on Google Play Store! Congratulations to the team and all shareholders!
On time! Under budget! We have released the Beta version of Breaking Ground on Amazon App Store! Congratulations to the team and all shareholders!
Residents are starting to move in to the Town. Soon our town will be buzzing with busy bodies.
We have designed a new set of icons for the player UI that matches the scenes and 3D model style, in preparation for the beta release.
We are adding particle effects to bring life to the scences, including smoke, fire and airplanes!
Going to Town
Our beloved townsfolk have received a first draft of the town they'll call home, featuring leafy suburbs, mountains and a relaxing bay.
We've re-done all the factory product icons with production quality visuals. They look spectacular.
Our lead character now has an overlay mechanism for instruction and tutorial purposes.
On time! Under budget! We have released the fully playable Alpha version of Breaking Ground containing 40 levels and hours of fun! Congratulations to the team and all shareholders!
In preparation for Alpha, we've added a pickup truck for deliveries.
We have introduced orders and achievements, as well as a money system into the game play
Meet the townsfolk
Interesting and entertaining characters are making their appearance!
Building construction sites and building animations are in progress.
We are heads down and knee deep in UI design and state coding.
We have implemented context cameras detailing character views and animations
We are expanding the plant scene with new areas
We've started programming game state and resource collection
The team is establishing pathing for the alpha release animations
We're busy integrating character animations into the Plant scene
Our team has released the Breaking Ground infrastructure release. 1 week ahead of schedule and under budget!
As part of our cloud infrastructure effort, we are prototyping cloud SDK interactions and compiling state flows
We're texturing buildings and expading the Plant scene
We're exploring the plant scene and terrain
Textured construction worker with face and body rig
Amazon Cognito cloud identity management integration
3D model for a steel factory
Watch our construction worker strut about in this rigged animation.
Building a team
We are building our team of graphics artists and developers, sourcing talent globally, from South Africa, USA, Pakistan, India, and elsewhere.
We have proven android technology compatibility with our development and release stack
We have proven iOS technology compatibility with our development and release stack
We have proven linux technology compatibility with our development and release stack
We have proven windows technology compatibility with our development and release stack
Google app store
We have integrated with the google app store and created a release channel
We are exploring concept art that takes us from rough sketches to colourful illustrations to 3D models, turning imagination into reality
Building animation rigged 3D models for characters and buildings in the Breaking Ground universe
To gauge size and perspective, and assist in theme selection, we are producing 3D models of factories
Meet the official Game The Future logo
Visit the official Game The Future website for our vision and roadmap
We have released a cross-platform trailer based on our logo and show-casing technical concepts
Our industry-best requirements analysis processes ensure high quality outcomes